Back 4 blood xbox one11/30/2023 To put the 23 million (and growing) Game Pass subscribers in perspective, it was estimated back in 2012 – at the height of Left 4 Dead's popularity – that the series had sold 12 million copies. So I was curious to know whether any additional changes to the game were made with the additional time, factoring in this massive potential install base through Game Pass alone – onboarding, pacing, difficulty, the way updates will be released, whatever it may be. While these types of publishing decisions are often made late in the development cycle, Back 4 Blood has been delayed numerous times so that the team could finish up the game appropriately whilst dealing with the impact the COVID-19 pandemic has had on production. I've never launched a game that's had that kind of accessibility from day one." I forget what the numbers are for Game Pass, but I think it's 20 million-plus users, right? They will have access to our game from day one, which is kind of mind blowing. I think we've got that player pool from day one. That's going to be kind of crazy, right? We need a player pool, so that we've got matches going all the time. O’Driscoll has been working in the video game industry since 1995, and he says he's never launched a game quite like this before. Turtle Rock's co-op shooter is landing in Xbox Game Pass on day one, opening the servers up to a potential 23 million subscribers before we factor in PC, PS4, and PS5 players – not to mention Xbox owners who are yet to sign up to the service. I've never launched a game that's had that kind of accessibility from day one Matt O'Driscoll, lead producerīack 4 Blood is launching October 12 and it'll be doing so with a massive potential instal base behind it. Business versus heart, I guess," he laughs. We just had to be extra careful and mindful when we were developing that we've still got good parity across the different systems. But there's a big instal base out there that includes people who will still want to play this game. From a developer, if you're just on the latest and greatest, yeah, there's probably some more you can think about. He tells me that it's ultimately a battle between creative and business priorities. It makes sense that Turtle Rock would need to target PS4 and Xbox One, but does it want to – given the possibilities afforded by the new generation of consoles? I asked O’Driscoll when the studio would have liked to have focused on the new. While we're yet to get concrete numbers on the next-gen consoles, it would appear that there are 10 million PS5 systems in distribution and the Xbox Series X is just shy of this figure after the first nine months of being on the market. There's estimated to be 115 million PS4 and over 50 million Xbox One consoles in circulation. We spent a lot of time and effort making next-gen look shiny and all that, but we did have to be careful with console parity so we can maintain cross-play. We couldn't just go off and say, 'oh, we're we're on next-gen, who cares about current gen!' We knew we were developing across five platforms we are at that kind of crossroads in console generation life. We had to be really mindful about what we were developing on. So we have to keep that kind of thing – like enemy counts and whatnot – the same across the board. "It wouldn't work, because we're cross-gen and cross play. We couldn't go, 'oh look, on next-gen you can kill 500 zombies but our current-gen is only 10," says O’Driscoll, speaking to the need to keep the experience consistent across PS4, PS5, Xbox One, and Xbox Series X. "We needed to maintain a certain amount of console parity. "You're gonna notice on next-gen we've got HDR options and things like things like that, and lots of different options for high-end PCs, but it's kind of… okay, this is kind of important." Matt O’Driscoll, who served as executive producer of Turtle Rock's asymmetrical monster hunter, now working as lead producer on Back 4 Blood, tells me that as excited as the team was to get its hands on the new tech it had some bigger considerations to keep at the forefront of its mind.
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